Get Dropox | Luno Bitcoin | Ovex Crypto | Binance | Get Free Crypto - Morpher
Africasgateway.com

FL Studio 8 Skins

The KWEDZA HOD

  • Producer
  • AG Elite Member
  • *****
    • Posts: 2276
    • REP: +23/-26
    • View Profile
    • Rebbi Muzik
Here are some skins for those who like to work in style..... if i remember good Trompie said he was gonna drop a tutorial or 2, anyway we all forget so let me not blame the nicca.
Here is tutorial or 2.

And before i forget, this was not written by me, i researched on it and came across this, i don't take any responsibility on any wack a** projects that may spring up from here. LOL.
All i did was copy this and paste it here because i found it useful.
Ya digg....

Links to sites  
1.  http://www.sqeetz.com/
2. ok this here is my favourite skin. http://acidrush1.extra.hu/Acidrush-BlackNinja.zip

Here are the pics
Toolbars

Step Sequencer

Mixer

Piano roll

Flanger plugin


here is the pa**word: blackninja

Tutorial
Skinning FL: Designing your Virtual Studio to reflect You

  Compiled by Defect 9, with contributions by sQeetz and WhiskeyPriest

  If you've ever looked at your FLStudio workstation and thought "I could do a better job with my hands tied to a rabid yak," then this thread is for you.  Welcome to the thread about skinning FL Studio, current with version 7.  We applaud you for taking this first step.

Table of Contents:

1.  The Basics.  Where to Start Guide.
2.  Breaking the task down to individual sections, with thoughts on each. (under construction)
3.  Advanced insights, thoughts, and techniques.  (under destruction)
4.  Goodies: tools of the trade.  (under construction)


Chapter 1.  Getting started on the road to skinning.

>Things you will need to start with (these are the necessities):

a) A vision of what you would like it to look like.  Without this, you're flying blind, and will either spend a lot of time trying to figure it out, or it might turn out like, well, you know, not really matched.  A common theme is always a good start (like, smooth, or shiny, or really industrial, etc.).  Make sure you have this, or people may point it out and make fun of you.

b) A graphics editing program that you know how to use.  You don't need 10+ years of experience (thought it helps), but you do need at least an understanding of what you're doing in the program, including how to combine several graphics into one, how to work in layers, how to paint/create the ideas you see in your head, working with masks, selection tools, and paying attention to tiny details.  Popular programs include Photoshop, Paint Shop Pro, and GIMP.  If you're masochistic, MS Paint also works (barely), but has no layers (and it sucks).  Its perfectly acceptable to put off making your skin to take a cla** or work through a full book of tutorials (yes, the full thing) so you understand your program better.  It's also cool to start small by skinning a few basic parts before progressing to a full-on themed custom project to get the hang of it.

c) FL Studio.  Yeah, it usually helps to have a copy of the program you want to skin.

d) Time.  I've seen skins take upwards of 40 hours (personal experience).  Not all skins take that long, but I figured a real number would help emphasize that you don't whip these things out in an hour and get perfection.  Skinning is a craft that takes time.  If all you want to do is change the step sequencer buttons, or make a couple of meters different hues, then it should go a lot quicker.

Recommended additions include paper and pen/pencils to sketch your ideas out with, coffee/soda/energy drinks/liquid refreshment, and artistic talent.  Outside of that, it really comes down to how you work.  Stay comfortable, relaxed, and flexible.

>Breaking it down:

  FL Studio's skin is composed of many little graphic files, all joined together and overlayed, most are of the .bmp type, and some are .tga or .png, though that won't really change the approach.  Yes, there are also parts of FL you won't be able to skin, like most of the Mixer, good sections of the Piano Roll, and the Playlist (because the files aren't opened up to skin).  Keep this in mind when designing a skin in your head.  If you start studying various skins made for FL, you'll quickly catch on to which parts aren't skinnable.

  You're going to need to make a copy of the files you want to modify, familiarize yourself with the default skin layouts, plan out your skinning approach, and then start changing things, making sure everything works together.  Here's how you do that.

  First, make a copy of your default skin folder and call it something different, like AwesomeSkin or Steve.  If you have no idea where your skin folders are located, it's in C:/Program Files/Image-Line/FL Studio/Artwork/Skins.  Get familiar with the directory tree (how the folders are stacked) so you know your way around them if you ever get lost.

>Study time.  This next part is mandatory.  If you skip this, you're gonna hate yourself later when you have to rework your skin idea.

  I'm going to define some terms I will use a lot, so i don't have to use descriptive wording all the time.  Parts vs. Bits.  A Part will be defined as a toolbar or window or whole thing, like the Control toolbar, the mixer, the shortcut toolbar, and the playlist.  A Bit will be defined as a single graphic file, like MinClose.bmp, TitleBar_Off.bmp, and ToolBarHandles.bmp.  Remember these terms.  I'll probably use them in the advanced sections of this guide as well.

  Open up your graphics editing program (I'm going to a**ume you aren't using Paint).  Open up all the files from your copy of the default skin and look them over.  You should recognize where these bits of skin are from pretty easily.  For example, the Control Toolbar is made up of several skin bits, MinClose.bmp, MenuItems.bmp, ControlToolbar.bmp, HintIcons.bmp, TitleBar_Off.bmp and bits of ToolBarHandles.bmp.  You can even see in the graphic for ControlToolbar that theres a guide showing you how much of the ToolBarHandles is on each side.

  You'll also notice that the 'on' and 'off' bits of skin are usually grouped into the same graphic (FXPeakMeter, MenuItems, SSBtns and MinCLose are great examples of this).  Some bits have multiple settings, like knobs and numbers.  Skinning those are advanced projects though, and probably shouldn't be attempted until you have a good grasp of both your graphics program and your skinning ability, and are usually saved for last.  Look them over, too.  Study, study, study.

  Now that you've done the mandatory part (you did, right?), you'll want to plan your skinning attack.  I prefer to begin with the Control Toolbar, as its in the upper left hand side of the screen.  Usually the entire theme of the skin is represented here, be it shiny, rough, or made from Edison bits (yes, sQeetz is the man).  It's also good for showing off your creative abilities.  This is the part where you should have started sketching ideas for your skin.  If you haven't, go do that.

>How far do you want to go?

  There are many degrees of skinning.  At its easiest, you can simply recolor bits of your skin, like making all the meters purple, or changing the menu to a glowing soft green using hue shifting (in Photoshop, select the area you want to change the color of, and go to Image > Adjustments > Hue/Saturation).  This method can also be taken to some very nice extremes, as exampled by tERMo's blue skin.

  The next level is 'bit work' or 'parting out' (personal terms I use, haven't seen anyone else use them).  This includes simple changes like swapping out for a better set of steps in the step sequencer (SSBtns.bmp) or changing the look of the faders, on up to advanced things like designing new parts (like knobs or meters) in a 3d program, but not taking on the entire skin itself.

  The more advanced skinning techniques usually involve blending a theme or idea into FL and changing the entire look of it.  sQeetz' sTeel skin and WhiskeyPriest's soft skin show this off nicely.  Advanced themes can be seen in the EdisQin (also sQeetz), and the PianoBlack skin (yes, tooting my own horn, though sQeetz' skins still match the unskinnable parts of FL better).  Studying other people's skins is a good way to see things that work, and things that don't, and to get an idea of what you really want to do.

  So, how far do you want to go?

>Things to avoid doing.  Some ground rules for the Skin Tank (and life in general)

  Don't take parts of other peoples skins and use them for your own without permission.  It'll earn you a very bad rep and people will yell at you and tell you how much you suck.  No matter how awesome that part sQeetz made looks, if you don't even have the decency to ask for permission (and especially if you don't credit them), you don't deserve to skin.  Simple really.

  Try to not use experimental colors.  Bad skins are sometimes marked by attempts to make things colors that dont match very well (hot pink, lime green, neon vomit, wood, etc.).  The default hue for FL is a muted blue (Hue 200 or 202, if i remember, with about 2-20% saturation).

  Don't expect a lot of people applauding you on your first skin.  Though, that doesn't mean you won't do a good job.  Some people do very well on their first attempt, and some don't.  Some people are also better at it than others, but take hope.  You can get better, through practice and patience.  Just please try to not expect your social standing to increase over one skin.  If you've skinned other programs before and have a pretty good idea of what you're doing, your first FL skin might be good enough to get some good response, though.

  Don't half-a** it.  Take your time.  Plan.  Sketch ideas, keep an open mind, and if something isn't working, no matter how much you like it, be willing to let it go.  You're making FL your own, not doing a cheapo krylon touch paint job on a beater (which is actually quite fun, though it looks really bad).  Do your best.  Your best is good enough (disclaimer: "Your best" is defined as you're not saying things to yourself like "I guess that looks good" or "That'll have to do" or "I hope people like this" while you're making it.  If you find yourself saying things like "Holy Crap this is awesome" or "Wow, I've really outdone myself", then you're on the right track).

 >Things to know while actually making your skin

  Make sure you have both FLStudio and your graphics program open at this point.  Now, in your graphics program open all the files that go into the Control Toolbar.  I already gave you the list of files included in the Control Toolbar several paragraphs ago.  As mentioned before, you'll notice some have 'on' and 'off' graphics in the same bit file.  I'm sure you've guessed that you'll need to make both an on and an off version for that bit of that part of the skin.  You're going to take all the bits of the Control Toolbar, and a**emble them into a layered graphics file (such as Photoshop's .psd file) with everything lining up as it would in FL Studio.  You'll need to make sure you line up the 'on' and 'off' bits over each other in their correct spots (I usually have the 'on' above the 'off').  Make each bit it's own separate layer, and name it so you know what it is (i.e: if its the 'on' piece of MenuItems.bmp, call it MenuItems On).  If you forget to name parts, it'll really suck later when you want to find things.  Trust me.`

  Since you have FL Studio open, take a screenshot of it, and load that screenshot into your graphics program.  Cut out just the Control Toolbar from your screenshot, and load that graphic into your layered file.  This will allow to you make sure everything is lined up in your file, and also as a good layer to draw out some ideas.  You could also do some work in the full screenshot to try out ideas and see how they match with all the other parts of FL (in fact, some people do this instead of sketching out ideas on paper).

  If you haven't restarted FL since the time when you made the copy of the default skin folder and renamed it to your new skin's name, do so now.  From FL, hit the F10 key, and click the General tab on the left.  Open up the 'skin' selector (its a dropdown menu) and pick your skin.  It should still look like the default skin (you haven't changed anything, after all).  Now, whenever you want to view the changes you've made to your skin, you simply pick a different skin, and then pick yours again, and the changes will show up.  Yes, I know, basic stuff, but good to know.

  Something that is very good to make a habit of is working at the pixel level for a lot of your details.  Zoom in really closely so you can see what you're doing, and every now and again check it at normal zoom (100%) to make sure it still looks good.  Most bad skins suffer from a lack of attention to detail.  If you can see it, we definitely can.  If it bugs you, it just might bug us.

 Now that you know all that.  It's time for you to go do the part I don't actually a**ist in.  GO MAKE YOUR SKIN!

« Last Edit: July 25, 2008, 09:29:18 PM by The ReBBi »


The KWEDZA HOD

  • Producer
  • AG Elite Member
  • *****
    • Posts: 2276
    • REP: +23/-26
    • View Profile
    • Rebbi Muzik
  ---This concludes Chapter One: The Basics.  After you have a skin or two under your belt, or if you run into problems, feel free to cruise the advanced portion of this lesson for more ideas and problem solving (that is, when I get around to writing it).---
In the course of making your skin, expect that you'll make mistakes, and probably have setbacks.  Hopefully this section of the guide will prepare you to avoid some of them.

>Knobs and Numbers, the Scrolling/Turning Stuff

  Wait, shouldn't this be last?  Nope, this should be first, because it's something nobody really mentions, and even though it might be common sense for some, for most of us it's not.  Here's your insight: Some knobs and numbers are used in multiple sections of FLStudio, and if the backgrounds are changed it will look like shit.  A perfect example is Wheel_18.bmp.  This knob is used in the Step Seqencer and all over the Mixer.  If you put it on a green background, you're gonna have funny green blocks around the ones in the Mixer, and it will make your skin look like a 4-year-old made that part.  Leave the background on it alone.

  One thing that I've done in skins is attempt to use the same style of numbers for every part.  Easier said than done, though it can be easier than some of us think.  Make the numbers for the Timeclock first (Time Toolbar), and then you can resize that graphic for most of the other number graphics.  Make sure you understand that you'll then have to build each toolbar around the numbers, though in most cases that's not much of a problem (unless you're a masochistic skinner).  If you're working in layers, you can even keep the numbers the same style and change the background to whatever you've got in each respective toolbar.


>Things You Can't or Shouldn't Skin: A Load of Things to Consider

  It's important to know what parts of FL have limited or no skinning support.  If you don't know that, you might a**ume that changing the background color on the knobs Step Sequencer knobs to match your new Step Sequencer background isn't a problem cause you'll just change the color on the Mixer so it matches.  Hey, I can hear a few of you laughing!  Stop that!

  Wheel_18.bmp is in the Step Sequencer and the Mixer.  You can't skin the background behind it in the mixer.
  Wheel_27.bmp is all over the Channel Settings Window, and you cant change the background of that window.
  Wheel_19.bmp is in the 3osc and the TS404.  yes, you can change the backgrounds of the 3osc, which is found in it's respective artwork folder, but I can't find one for the 404

  Most of the Mixer cannot be skinned at all.  This is unfortunate, but hope is not lost.  You still have the ability to change the channel/send buttons and the border.  Plus the mixer is only a part of the entire skin anyhow.

  A good portion of the playlist and piano roll can't be skinned either.  Look through the files to see which parts you can and can't skin.  Research rocks.

  The Channel Select window (which seems more like a sample/vst select window to me, because you don't click the channel to pop the window up) is another one.  You can skin the numbers, the knobs (don't touch that background), the Waveform Display window, the Envelope background and LFO background, and the border.  One cool trick you can pull off with this window: Change the background of the waveform display to something light colored, and go into the config.txt and make the waveform color dark.  Not really possible in a lot of other areas of the skin, but cool as crap here if done right.

  The step sequencer has its own quirks as well.  Remember those knobs you're not changing the background color of?  That means you have to leave the background in that area the default FL Gray (or Grey, depending on your country of origin).  You can, however, make the background to the Step Sequencer ANY SIZE YOU WANT.  If you want to have just the left side of the background Gray and do the rest in black, you can, as long as you make the background graphic wide enough (about 1200 pixels is sufficient).  There are some really advanced things you could do with this, but I don't want to overwhelm you quite yet.

  Are there more areas with problems I didn't mention?  Possibly.  This is what I saw, specifically while going through everything.  If I missed something, send me a PM

>Individual sections that need mentioning in further detail

  There are some parts that have special considerations outside of just whether a part is shared among more than one skin.  I'll attempt to address most of these, if not all, in the course of building this guide.

In the course of making your skin, expect that you'll make mistakes, and probably have setbacks.  Hopefully this section of the guide will prepare you to avoid some of them.

>Knobs and Numbers, the Scrolling/Turning Stuff

  Wait, shouldn't this be last?  Nope, this should be first, because it's something nobody really mentions, and even though it might be common sense for some, for most of us it's not.  Here's your insight: Some knobs and numbers are used in multiple sections of FLStudio, and if the backgrounds are changed it will look like shit.  A perfect example is Wheel_18.bmp.  This knob is used in the Step Seqencer and all over the Mixer.  If you put it on a green background, you're gonna have funny green blocks around the ones in the Mixer, and it will make your skin look like a 4-year-old made that part.  Leave the background on it alone.

  One thing that I've done in skins is attempt to use the same style of numbers for every part.  Easier said than done, though it can be easier than some of us think.  Make the numbers for the Timeclock first (Time Toolbar), and then you can resize that graphic for most of the other number graphics.  Make sure you understand that you'll then have to build each toolbar around the numbers, though in most cases that's not much of a problem (unless you're a masochistic skinner).  If you're working in layers, you can even keep the numbers the same style and change the background to whatever you've got in each respective toolbar.


>Things You Can't or Shouldn't Skin: A Load of Things to Consider

  It's important to know what parts of FL have limited or no skinning support.  If you don't know that, you might a**ume that changing the background color on the knobs Step Sequencer knobs to match your new Step Sequencer background isn't a problem cause you'll just change the color on the Mixer so it matches.  Hey, I can hear a few of you laughing!  Stop that!

  Wheel_18.bmp is in the Step Sequencer and the Mixer.  You can't skin the background behind it in the mixer.
  Wheel_27.bmp is all over the Channel Settings Window, and you cant change the background of that window.
  Wheel_19.bmp is in the 3osc and the TS404.  yes, you can change the backgrounds of the 3osc, which is found in it's respective artwork folder, but I can't find one for the 404

  Most of the Mixer cannot be skinned at all.  This is unfortunate, but hope is not lost.  You still have the ability to change the channel/send buttons and the border.  Plus the mixer is only a part of the entire skin anyhow.

  A good portion of the playlist and piano roll can't be skinned either.  Look through the files to see which parts you can and can't skin.  Research rocks.

  The Channel Select window (which seems more like a sample/vst select window to me, because you don't click the channel to pop the window up) is another one.  You can skin the numbers, the knobs (don't touch that background), the Waveform Display window, the Envelope background and LFO background, and the border.  One cool trick you can pull off with this window: Change the background of the waveform display to something light colored, and go into the config.txt and make the waveform color dark.  Not really possible in a lot of other areas of the skin, but cool as crap here if done right.

  The step sequencer has its own quirks as well.  Remember those knobs you're not changing the background color of?  That means you have to leave the background in that area the default FL Gray (or Grey, depending on your country of origin).  You can, however, make the background to the Step Sequencer ANY SIZE YOU WANT.  If you want to have just the left side of the background Gray and do the rest in black, you can, as long as you make the background graphic wide enough (about 1200 pixels is sufficient).  There are some really advanced things you could do with this, but I don't want to overwhelm you quite yet.

  Are there more areas with problems I didn't mention?  Possibly.  This is what I saw, specifically while going through everything.  If I missed something, send me a PM

>Individual sections that need mentioning in further detail

  There are some parts that have special considerations outside of just whether a part is shared among more than one skin.  I'll attempt to address most of these, if not all, in the course of building this guide.


Here are the extra files you may need.
http://www.g200kg.com/archives/software_knobman_e.html
http://prall.net/colorcop/download
« Last Edit: July 25, 2008, 09:27:50 PM by The ReBBi »


Myth

  • AG Elite Member
  • *****
    • Posts: 1792
    • REP: +14/-16
    • Gender:Male
    • View Profile
beeeg up
its possible to take the art of making music seriously without taking yourself seriously

www.myspace.com/mythbeats101



J-oNE/Pat-B-Rick

  • http://www.soundclick.com/J-oNERSA
  • AG Elite Member
  • *****
    • Posts: 2415
    • REP: +17/-30
    • Gender:Male
  • I got the coolest shower door in S.A
    • View Profile
    • Beatz for Africa
so....... wheres the part where you take all those lil pictures in that black ninja file and put into fruity loops and give yoself props like u made it


The KWEDZA HOD

  • Producer
  • AG Elite Member
  • *****
    • Posts: 2276
    • REP: +23/-26
    • View Profile
    • Rebbi Muzik
so....... wheres the part where you take all those lil pictures in that black ninja file and put into fruity loops and give yoself props like u made it

Nicca I DID NOT MAKE THIS I RESEARCHED AND CAME ACROSS THIS. Its on top of the page...
And what you saying? Don't get what you saying. This Kat


Makhi The Heart Beat

  • AG Elite Member
  • *****
    • Posts: 1009
    • REP: +1/-10
    • Gender:Male
    • View Profile
who's reading this long a**...man i got beats to make
Its beyond/

The Elders are above all/

Above all!!/

- Bongani krushen Cripper Demka...

R.I.P my brother I miss you so much.


The KWEDZA HOD

  • Producer
  • AG Elite Member
  • *****
    • Posts: 2276
    • REP: +23/-26
    • View Profile
    • Rebbi Muzik
who's reading this long a**...man i got beats to make

LOL. i know man. I haven't been throw it myself, but im thinking them kats who "love reading" might be intrested. But as for the lot of us we just take da skin and buz off


Makhi The Heart Beat

  • AG Elite Member
  • *****
    • Posts: 1009
    • REP: +1/-10
    • Gender:Male
    • View Profile
come on dude.

you mean to tell us that you post shit you dont even read yourself?
Its beyond/

The Elders are above all/

Above all!!/

- Bongani krushen Cripper Demka...

R.I.P my brother I miss you so much.


The KWEDZA HOD

  • Producer
  • AG Elite Member
  • *****
    • Posts: 2276
    • REP: +23/-26
    • View Profile
    • Rebbi Muzik
come on dude.

you mean to tell us that you post shit you dont even read yourself?

It depends, like this, its too long... Its not like ima do the damn thing


Makhi The Heart Beat

  • AG Elite Member
  • *****
    • Posts: 1009
    • REP: +1/-10
    • Gender:Male
    • View Profile
unbelievable
Its beyond/

The Elders are above all/

Above all!!/

- Bongani krushen Cripper Demka...

R.I.P my brother I miss you so much.



mphossiblepunkstah

  • AG Extremist
  • *****
    • Posts: 744
    • REP: +7/-10
    • Gender:Female
  • im a BEAUTIFUL MESS.....
    • View Profile
mind is what im made of
where my spoken word is formed
lie not for this here is what mind is

the re-birth of me....the potrait of life