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Fills Forever

daliq · 8 · 2093

daliq

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You are sitting there, you've just made an awesome loop that you would like to shoot into overdrive with one of those mad, mad fills. You could accomplish this task in a variety of ways.
It is EASY to create variated and awesome beats in Reason using some very simple techniques. I know a lot of people are trying to create rolls and rhythm variation in the Sequencer, because I did. But this is unwieldy. While it can be effective, it is tedious and a black hole for time.
The delayed loop method
1. Create a delay on a Dr. Rex or Redrum.
2. Create a Sequencer Track for this Delay. On the Delay, adjust the Feedback setting to about 3/4 of the way full and turn the Dry/Wet all the way left.
Now, the fun part.
3. MIDI enable the Dry/Wet knob (Right click on the wheel, Select Edit MIDI Remote Mapping and make sure the "Learn from MIDI" box is checked. Now move the wheel on your keyboard/midi controller. You should see the little blue bars at the bottom register respond to the wheel.
4. Start the device through the Transport Bar or by playing the instrument individually. I suggest loading a rhythm pattern you like out of the Dr Rex loops that came with the Factory Sound Bank for demo purposes and to play this in Preview mode from the Dr. Rex.
5. Now, move your wheel slowly but steadily on your keyboard. How about that? You can simulate DJ effects by moving the wheel back and forth quickly. You can also produce endlessly varied fills by letting the wheel "hang" in the middle for just a second, moving it back and forth and then slowly escalating the wheel to an appropriate level. The possibilities are truly limitless. (Try these steps with a Redrum loaded with special FX sounds. Mind blowing.)
Here are some other suggestions.
A helpful sequencer
Right click on the knob or slider that you would like to automate. Choose Edit Automation. Instantly the Sequencer shows you the Automation channel for that effect. Make sure that your MIDI symbol appears in that device's track in the Sequencer, or your changes will not record for that device, but they will record on whatever track you still have selected.
Knobs/sliders default state
You also need to set the default state of the knob or slider that you have selected. I achieve this simply by taking the pencil tool and click anywhere in the Automation channel. The entire channel will suddenly be filled with a uniform blue bar that designates that the device is set to this level as its default state. Remember you are only clicking to set the default state, not to really draw anything.
Somthing to try in your song
One other thing on this subject. Record your Dry/Wet adjustments in the channel. Try to come up with a rhythmic way to adjust the mod wheel. For an example, try this. In the third measure of a 4 measure loop, move the mod wheel quickly to halfway and as the third measure transitions into the fourth, move it back down. You should have seen this action recorded in the automation channel for the Delay device. Do this for however long you need to create your own loop of this variated drumbeat.
Stop recording. Select Dry/Wet automation in the Sequencer window with your selection tool. I usually select four measures at a time. (When you select, make sure it is set to Bar and not to 1/64 or 1/8, etc. This will give you a precise cut on the bar.) Now you can copy these modifications and paste them one after another, or you can place them throughout the song.
Remember, you can do this for any automation, so you may want to group entire automations together for a device and copy and paste that way.
Now, this is a great tip for an awesome break followed by a fill in your song. By using this technique you can create the break and then, with a little practice, come out of it with the most incredible fill you've ever made...at least, this easily.
On your Dr. Rex, locate the Decay slider under the Amp section. MIDI-enable this slider to your mod wheel on your keyboard. When you drop the slider to the bottom you get an awesome "squelched" variation of your beat. Now, with your slider at the bottom, adjust the Dry/Wet on the Delay you created earlier. You now can see that by automating these two knobs together you can produce endless fills of differing rhythm, intensities and variations. By turning up the Dry/Wet and the Decay in sync, or even a little out of sync, you can come out of that fresh break with a long and effortless fill.
Amplify and sharpen your drums
This next tip kind of goes hand-in-hand with the one above. This is how to amplify and sharpen your drums. You can use this technique in conjunction with a fill or when you want to focus the drums quickly and easily.
MIDI enable the mod wheel on the Dr. Rex to your keyboard. Now move the wheel all the way up. Did you notice a difference. Try adjusting the three little knobs under the MOD WHEEL section on the Dr. Rex. Now trying moving the mod wheel. You should experience a difference of amplitude. To increase the amplitude (volume) of the beat as you move the mod wheel up, make sure you turn the AMP knob under the MOD WHEEL section to the left. Play with those MOD WHEEL knobs on all of your instruments and a whole other world will open up for you.
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MaddStone

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Very interesting read right there my good man.Very useful indeed.
Don't Hate, Rather Debate" - Mykh-ill Angel-oH

的知 not a star, and I don稚 want to be a star. Stars fall. I知 an entertainer, a performer" - Bernie Mac


daliq

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It normally took me longer creating subsequent variation in the drum sequencer till I found this jewel, but everybody has their own approach. Any Reason fan should try it. It's amazing. Here's also something for those who have an Idea of equing and constantly keep trying to bring out the best overall sounds in their compositions with no avail. Unless you have super $$$ plugins where you just click and roll... most have to deal with what they've got.  eg. I've seen people in fruity add so many eq effects where it's really not fitting. So here's the run down on the Frequency ranges.

Equalization Table

50Hz
1. Increase to add more fullness to lowest frequency instruments like foot, toms, and the ba**.
2. Reduce to decrease the "boom" of the ba** and will increase overtones and the recognition of ba** line in the mix. This is most often used on loud ba** lines like rock.

100Hz
1. Increase to add a harder ba** sound to lowest frequency instruments.
2. Increase to add fullness to guitars, snare.
3. Increase to add warmth to piano and horns.
4. Reduce to remove boom on guitars & increase clarity.

200Hz
1. Increase to add fullness to vocals.
2. Increase to add fullness to snare and guitar ( harder sound ).
3. Reduce to decrease muddiness of vocals or mid-range instruments.
4. Reduce to decrease gong sound of cymbals.

400Hz
1. Increase to add clarity to ba** lines especially when speakers are at low volume.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
3. Reduce to decrease ambiance on cymbals.

800Hz
1. Increase for clarity and "punch" of ba**.
2. Reduce to remove "cheap" sound of guitars

1.5KHz
1. Increase for "clarity" and "pluck" of ba**.
2. Reduce to remove dullness of guitars.

3KHz
1. Increase for more "pluck" of ba**.
2. Increase for more attack of electric / acoustic guitar.
3. Increase for more attack on low piano parts.
4. Increase for more clarity / hardness on voice.
5. Reduce to increase breathy, soft sound on background vocals.
6. Reduce to disguise out-of-tune vocals / guitars

5KHz
1. Increase for vocal presence.
2. Increase low frequency drum attack ( foot / toms).
3. Increase for more "finger sound" on ba**.
4. Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars).
5. Reduce to make background parts more distant.
6. Reduce to soften "thin" guitar.

7KHz
1. Increase to add attack on low frequency drums ( more metallic sound ).
2. Increase to add attack to percussion instruments.
3. Increase on dull singer.
4. Increase for more "finger sound" on acoustic ba**.
5. Reduce to decrease "s" sound on singers.
6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.

10KHz
1. Increase to brighten vocals.
2. Increase for "light brightness" in acoustic guitar and piano.
3. Increase for hardness on cymbals.
4. Reduce to decrease "s" sound on singers.

15KHz
1. Increase to brighten vocals (breath sound).
2. Increase to brighten cymbals, string instruments and flutes.
3. Increase to make sampled synthesizer sound more real.


Omero's Daddy

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DOpe..thanks, sum really helpfull tips in there
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syc

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yea specially the eq shit,  i always mess that shit up. nice work


MaddStone

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Thats some really great info my man.Will be using that sparingly.
Don't Hate, Rather Debate" - Mykh-ill Angel-oH

的知 not a star, and I don稚 want to be a star. Stars fall. I知 an entertainer, a performer" - Bernie Mac


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Yea bwoi! エ

What cut last night? I buzzed, u didn pick up!

Neway, u tried Ableton Live! yet? Been fiddlin' with it and FL5XXL lately, coupled with Reason through ReWire I've been getting some very interesting results, the sample manipulation features on Ableton are out of this dimension, Fruity's sound engine is still weak but they packing on new features, sum useful ones too like fpc and the recording features.

I'm pulling Reason 3, shud b hurr by 2day.....only f***up is that the new Soundbanks are large as f*** and we still sitting behind 64k, need a f***a at UUNet or Telecom 2 help wit dat shit....open ports are a mu'f***a 2 find.


daliq

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Was loopin' till late. Finalising that web interface and shit. Check it out. I know dis cat at AfricaOnline that can do the job for that download. 'When it rains, it pours down there', so it shouldn't be a problem.

Ima host the Homerolled site soon, so I need to cop' sum of yo tracks for the blowout! I'ma start by you first. Any Pix?
Ableton looks iLL. Good Lookin' Similar to Kontakt and now I understand why it's the undisputed heavy-weight of loop players and live performance software. I need That Fruity Too. (I use it for sampling with DirectX,VST effects (KONTAKT.etc.. where it might not be possible in Reason, Everything else, REASON & CUBASE.)

I Like that on the fly shit, Vinyl Distortion & DR.Rex Looping Tek. and the integration with Reason & Cubase. .... but wait! , I'm first mastering KONTAKT then I'll move on.

Check out Reaktor Sessions. You can rebuild particular sounds and keep them Sampling clearing houses at bay.